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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1439 demos1429–1439 shown
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Saintess Anno

Saintess Anno

A roguelike card game with Hero-Saintess dual synergy. Play as a hero, fight alongside a saintess, collect cards, craft builds, and enjoy strategic auto-battle thrills. Defeat foes and claim their cards for your deck. 20-minute r…

Followers1
LaunchUnknown
Has some form of AI usage

We used AI to assist in creating portions of the game text, and leveraged AI tools to translate in-game content into English. All AI-generated content has been manually reviewed and vetted before being finalized for inclusion in the game.

Writing, Localization
TohKago

TohKago

Throw it, aim it. Watermelon?—BOOM! A fresh take on a staple of Japanese school sports days. The rules are simple: Pick up fruits and throw them into your team's basket. In a chaotic free-for-all, a single watermelon can make all…

Followers1
LaunchUnknown
Has some form of AI usage

This game uses generative AI in parts of its development.Generative AI is used to help generate the game's program code. However, all final testing, adjustment, and verification of the generated code are carried out by human developers.Generative AI is also used to create the game's background music (BGM).

Code, Music
DIGITRE:SUM 10/20

DIGITRE:SUM 10/20

Link adjacent numbers to total 10 or 20 on a rising board—a fast math action puzzle. Build CHAINs, collect TARGETs, chase SCORE, and cut CLEAR TIME. Soon, 10s and 20s jump out at you. Classic arcade play where every run shows you…

Followers1
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to assist with coding, promotional artwork, and store-page copy and localization. All outputs were reviewed by the developer.

Code, Marketing Assets, Writing, Localization
VIRSTEX ENDSTRAIN

VIRSTEX ENDSTRAIN

A fast-paced 2D side-scrolling run-and-gun set in a research facility devastated by an unknown outbreak. Use eight-direction shooting, dashes, shields, smart bombs, and heavy melee attacks to survive infected trainees, mutated cr…

Followers1
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to assist with the creation of [artwork, voice audio, text, and localization]. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate AI content during gameplay.

2D Images, Voiceover, Writing, Localization
Royal Bomb Squad POP!

Royal Bomb Squad POP!

Connect with a kingdom full of delightful weirdos and blast colorful jawbreakers solo or with a friend, across Story, Score Attack, Time Attack, and VS modes in this addictive arcade-style cartoon puzzler!

Followers1
LaunchDec 1, 2026
Has some form of AI usage

Generative AI was used in developing game code.

Code
Sausage Snap

Sausage Snap

Two skewered sausages fill a close-up plate. Aim a fork, jab the meat into theirs, and watch it stretch, spray, and snap. Best of 3. Local 1v1 or vs CPU. Short rounds. Instant rematch.

Followers1
LaunchUnknown
Has some form of AI usage

Some store-page text and marketing images (capsules, screenshots, and similar key art) were drafted or generated with generative AI, then selected and edited by the developer.The game itself is a hand-authored Unreal Engine title. Combat, physics, and play are not generated by AI while you play. There is no live generative AI in the build.If later updates include AI-assisted in-game art or audio, this notice will be updated.

2D Images, Marketing Assets
MARSTEAD

MARSTEAD

Build a settlement with crash-landed colonists in this colony simulation. Survive and protect your base from Mars's brutal temperatures and terrifying sandstorms. Trade with other factions to secure resources — or take what you n…

Followers1
LaunchUnknown
Has some form of AI usage

Some pre-rendered content was created with generative AI tools and then manually reviewed, selected, and edited by the developer: art assets (store capsule artwork, character and environment sprites) and localized text (Japanese, Simplified Chinese, French, and Russian translations of the game's interface). All game design, code, and original Korean/English text were written by the developer. The game does not generate any content with AI at runtime — there is no live or real-time AI generation.

2D Images, Marketing Assets, Localization
Meow Defense War

Meow Defense War

Build fortifications to withstand artillery fire! This is a physics-based strategy game where you use simple building materials to craft clever defenses, helping the meow survive the mice's‌ bombardment. Take on a variety of chal…

Followers1
LaunchOct 27, 2026
Has some form of AI usage

Some graphic assets and multilingual content were generated using AI.

2D Images, Localization
VOIDHOLD: Squad Survival Roguelite

VOIDHOLD: Squad Survival Roguelite

A sci-fi horde-survival roguelite. Lead a four-soldier fireteam, a combat dog and an eagle-drone against endless escalating waves. Chain run-altering synergies, push through 10 biomes, and hold the line at the edge of the void.

Followers1
LaunchNov 5, 2026
Has some form of AI usage

All shipped assets are first-party or CC0/OFL-licensed human-made packs. Some 3Dmeshes (enemy armor fused onto CC0 base rigs, the drone, weapon models) and theentire soundtrack are produced by deterministic, first-party procedural buildscripts; those scripts were written with the help of an AI code assistant. Noimage-, audio- or voice-generation model produced any shipped asset. The game'swritten text — squad comms, item and mission descriptions, narrative screens —and this store page's copy were drafted with AI assistance under developerdirection, then reviewed and edited by the developer. The game contains noruntime or live AI generation.

3D Models, Music, Code, Writing
Last Exit Diner: Edge of Known Space

Last Exit Diner: Edge of Known Space

Keep a battered ship flying at the edge of known space. Take jobs from the Last Exit Diner, escort freighters, hunt rogue Progenitor Tech, and follow ancient gates through a living neon frontier.

Followers1
LaunchUnknown
Has some form of AI usage

All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.

2D Images, UI Elements, Marketing Assets
Mool: Chroma

Mool: Chroma

A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the "heroes" who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trade…

Followers1
LaunchUnknown
Has some form of AI usage

ART AND AUDIO: no generative image or audio models were used. Every texture, sprite, visual effect and musical note in Mool: Chroma is generated at runtime by the game's own code. The build ships no audio files at all, and the only image files it ships are the bitmap font atlases used to draw text. The store page artwork is rendered by that same code. The code itself was written with AI assistance and reviewed by the developer.TEXT: AI tools were used to help write text. Some in-game narrative and flavor text was drafted with AI assistance, and the game's non-English translations (Korean, Japanese, Simplified Chinese, German, French, Spanish - Latin America, Portuguese - Brazil, Russian) were AI-generated. All of it was reviewed and edited by the developer before shipping.Nothing is generated live during gameplay.

2D Images, UI Elements, Code, Marketing Assets, Writing, Localization