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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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DEMØNS GATE & Paintball Ops

DEMØNS GATE & Paintball Ops

Enjoy character development. Over 100 character slots. Auto-progression dispatch system. Over 50 stages. Auto-progression is also possible. `tactical role‑playing game (tactical RPG)` `strategy RPG (SRPG)` `grid‑based turn‑based …

Followers24
LaunchUnknown
Has some form of AI usage

AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI

2D Images, Code, Music, Video
Dead Hand

Dead Hand

A brutal post-apocalyptic deckbuilder. Scavenge, survive, and fight through the dead world — every card is a resource, every run a last stand. How long can you hold on ?

Followers24
LaunchUnknown
Has some form of AI usage

Some visual assets in Dead Hand (card illustrations,backgrounds and character art) as well as somemusical elements were created with the assistanceof AI generation tools (ComfyUI), then refinedand integrated into the game. Development was assistedby AI coding tools (Claude Code).Game design is entirely human-made.

2D Images, Music, Code
Cozy Burg

Cozy Burg

A cozy hex city builder with real people and real jobs. You have to earn every resident: they want nature nearby, a job they can get to, and a street worth living on. You build it from a small hand of cards. Make it beautiful, ma…

Followers24
LaunchUnknown
Has some form of AI usage

The game was 100% designed and tested by me and my kids over the course of 6 months. As an early access game, development is still in progress. Humans made much of the game objects and assets. I also used AI tools to help create some of the 3d objects and interface icons in the game, the logo, and the voice of the narrator. Some of the store artwork was stylized by AI from screenshots of the game.

UI Elements, 3D Models, Marketing Assets, Voiceover
That pricing Man

That pricing Man

You are an apprentice at a civilian trading post in 1918. Across one three-day cycle after another, you will gradually confront the desperate situation surrounding you. Buy and resell supplies, and do whatever it takes to survive…

Followers24
LaunchUnknown
Has some form of AI usage

This game contains AI-generated 2D artwork, while all 3D models were created by hand.

2D Images
Save Me, Hero!

Save Me, Hero!

Devour weapons, monsters, and every resource in sight. Push beyond your limits and fight your way through this chaotic world with an ever-evolving deck! Save Me, Hero! is a first-person card RPG. Explore, battle, devour, and stra…

Followers24
LaunchUnknown
Has some form of AI usage

Some of the game’s artwork is hand-drawn, while some assets were generated with the assistance of AI to accelerate development.As the project currently has no dedicated sound designer or localization team, AI-assisted tools were also used for parts of the audio and localization.The game does not include live-generated AI content. It does not generate new text, images, audio, or other player-facing content through AI during gameplay.

2D Images, Music, Sound Effects, Localization
What Was That?!

What Was That?!

A cozy-spooky roguelite deckbuilder where you play as a household pet exploring a home full of mysterious encounters after dark.

Followers24
LaunchUnknown
Has some form of AI usage

Generative AI was used to assist in creating certain visual assets and concept art. All AI-generated content was reviewed, edited, and integrated by the developer into the final game.

2D Images, Ideation
Greenrise

Greenrise

Greenrise is a short and cozy incremental game about chopping wood, breaking stones and mining gold to buy upgrades and grow your island.

Followers24
LaunchUnknown
Has some form of AI usage

Greenrise includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools. Generative AI was also used to help review and verify the game's localization. The game does not generate any AI content live at runtime. We hold the rights to use this content and it does not infringe on any third-party intellectual property.

2D Images, Sound Effects, Localization
Core Logistics

Core Logistics

Core Logistics is a management sim about growing a transport company from a single van into a network across the whole map. Choose which contracts to take, match the right trucks and licenses to each load, and chain jobs together…

Followers24
LaunchNov 19, 2026
Has some form of AI usage

Some 2D art assets (vehicle icons, map symbols, UI iconography) were created with AI assistance.

2D Images, UI Elements
Wirehawk

Wirehawk

Wirehawk is a vertical shmup pairing classic vector-game aesthetics with two dedicated control modes: razor-sharp mouse control, or a controller mode with threats tuned for the stick. Blast asteroids and alien waves, dodge bullet…

Followers24
LaunchUnknown
Has some form of AI usage

This game is a solo-developed project. AI tools were used to generate the initial voice lines and assist with translating the store page and in-game text.

Voiceover, Localization
Aviator: Airline Empire

Aviator: Airline Empire

Aviator: Airline Empire — Build your airline from the dawn of the Jet Age into the future. Choose your home city, expand your fleet, outmaneuver rivals, and manage staff and alliances as you grow from a regional carrier into a gl…

Followers24
LaunchUnknown
Has some form of AI usage

AI-assisted tools are becoming part of modern game development, and we believe in being transparent about how we use them. Aviator combines AI-assisted workflows with human creative direction, design, review, and final decision-making throughout development.

Unspecified
Closed World: Memories of a Fleeting World

Closed World: Memories of a Fleeting World

A long-form 3D JRPG of exploration and memory. Four hundred years out from Earth, six hundred sleepers share a single dream — and in its last chapter, Lityria sets out remembering nothing. Twelve labyrinths, 380 hand-built maps, …

Followers24
LaunchJan 28, 2027
Has some form of AI usage

We use generative AI to translate in-game text into multiple languages.Generative AI is not used to generate content in real time.

Localization
PROCEDURE ZERO

PROCEDURE ZERO

In this prison, cigarettes buy information, and information opens doors. Talk to inmates, read patrols and uncover what the institution is hiding. You are not in the register — and someone who officially does not exist is still k…

Followers24
LaunchNov 12, 2026
Has some form of AI usage

PROCEDURE ZERO is made by one person. Pre-generated AI tools were used for character voices, sound effects, the opening scene, translations into languages other than Polish, and the key art and logo. Every line of it was chosen, edited and placed in the game by hand. The game does not generate any content while you play.

2D Images, UI Elements, Sound Effects, Voiceover, Localization