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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Cage Legacy

Cage Legacy

Build a struggling MMA gym into a title-winning empire. Scout fighters, negotiate contracts, run training camps, survive the drama, balance every dollar, and work the corner live during fully simulated fight nights. A single-play…

Followers12
LaunchUnknown
Has some form of AI usage

Some pre-rendered pixel-art assets in this game (portraits, characters, venue and event illustrations, facility and retirement scenes, and store artwork) were initially created with generative-AI tools, then selected, cropped, composited, edited and integrated by the developer. All such content depicts fictional people, fictional organizations and fictional places. The game does not generate any AI content during play and never connects to an AI service.

2D Images, Marketing Assets
Endless Canvas

Endless Canvas

In this game, you will explore an infinitely zoomable canvas. Dive into the world within the painting, solve layers of puzzles, and seek out the secrets hidden deep within the artwork.

Followers12
LaunchUnknown
Has some form of AI usage

I use AI for translating.

Localization
Group Idlemen

Group Idlemen

Train Skills to 99, take on key bosses for RARE LOOT, Raids, & Expeditions. Control all 5 people in your group and climb the leaderboards!

Followers12
LaunchDec 4, 2026
Has some form of AI usage

A few small things like code organization & small images.

Code, 2D Images
OKTORAID

OKTORAID

A 2-player local co-op base-defense survivor. You're wired together by a power cable — stay close to share power and hit harder. Scavenge scrap, build a fortress of turrets and walls, then survive OKTO's endless robot siege. Full…

Followers12
LaunchDec 3, 2026
Has some form of AI usage

Some marketing artwork (capsules, key art) and some in-game illustrations were created with the help of generative AI tools and then hand-edited by the developers. All gameplay code, game design and writing are human-made.

2D Images, Marketing Assets
BrouHaHa

BrouHaHa

Hear a word. Type it in 12 seconds. Get it wrong and you fall down a 12-player leaderboard until you're the one eliminated. Buy coupons between words to distort your rivals' audio, scramble their typing, and steal their dollars.

Followers12
LaunchNov 3, 2026
Has some form of AI usage

Artificial intelligence was used only to assist with the code. The entire art style was created and drawn entirely by hand.

Code
Tiny Knight and the Corrupted Crystal

Tiny Knight and the Corrupted Crystal

Your master got pulled into a crystal, so go get him back. A simple, chunky survivor roguelite where your knight swings on his own and you decide what he swings with. Blend fire, frost and lightning into every hit and fight throu…

Followers12
LaunchNov 6, 2026
Has some form of AI usage

Tiny Knight and the Corrupted Crystal uses AI-generated music. All background music tracks were created with Suno, then edited, and mixed by the developer before being placed in the game.

Music
Re:Draw

Re:Draw

One day the Erasure happened. The world didn't die - it was simply erased. You're one of the few left holding a pencil. Restore the erased world from scratch: sketch, bring ecosystems to life, and watch as the settlers you drew b…

Followers12
LaunchOct 26, 2026
Has some form of AI usage

The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - music, sound, or gameplay - is AI-generated.

Writing, UI Elements, Localization
DICEWAR OTHERWORLD

DICEWAR OTHERWORLD

roguelike card game of claiming land on a board-game board. Build a squad with strategy and luck, defeat lords to win. Isekai heroes' power becomes cards: build decks, pair artifacts, make clever choices.

Followers12
LaunchUnknown
Has some form of AI usage

Game art assets are created using AI tools.

Unspecified
Xenobiome Command

Xenobiome Command

Build a colony on a fungal alien world and keep it alive. Explore the fog, expand across the map, exploit the land, and exterminate the alien packs before they reach your people. Xenobiome Command goes hard - from planetfall to l…

Followers12
LaunchNov 4, 2026
Has some form of AI usage

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

2D Images, Video, Code
Starhand

Starhand

Most deckbuilders take your health. Starhand takes your options. Every card runs on a ship system, and enemies shoot those systems offline, locking cards out of your hand mid-fight. Six pilots, 295 cards, eight zones. Learn to wi…

Followers12
LaunchUnknown
Has some form of AI usage

The visual art, music, sound effects, pilot voice lines and written text in Starhand were created using generative AI tools — Recraft for illustration, Suno for music, and ElevenLabs for voice and sound effects — and were then selected, edited and assembled by the developer. All of it is generated ahead of time and ships as fixed assets: the game does not generate any content while you play, and it does not connect to any AI service at runtime.

2D Images, Music, Sound Effects, Voiceover, Writing
CRAGGFALL

CRAGGFALL

You are a rock. Craggfall is a physics-driven momentum game where you roll, leap, and crash a living rock through dynamic terrain. Shatter what stands in your way as you explore mysterious worlds. Build up speed into huge air, an…

Followers12
LaunchUnknown
Has some form of AI usage

We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, Gaea etc. to help us build our vision. We use AI in the early stage of concept development, prototyping assets, and coding assistance. The music is played by hand using real instruments. All screen captures are 100% in-game with no alterations.

2D Images, Code, Music, Ideation
Phantom Cardia: Astral Card Duel

Phantom Cardia: Astral Card Duel

Phantom Cardia: Astral Card Duel is a turn-based card RPG. Build 30-card decks from 168 cards, fuse duplicates into permanent Startraces, and cross an eight-chapter campaign. In co-op, you and an AI companion or friend command se…

Followers12
LaunchUnknown
Has some form of AI usage

AI tools were used to assist with editing the game’s promotional videos and creating a small portion of its art assets.

Video, 2D Images