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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Backrooms: Splatter

Backrooms: Splatter

The Backrooms got colorful. Suit up, grab your paint, and splatter your way out of the liminal void with up to 4 friends.

Followers9
LaunchOct 28, 2026
Has some form of AI usage

"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."

2D Images, Code, Music, Marketing Assets, Level/World Design
VECTORHYTHM

VECTORHYTHM

VECTORHYTHM is a neon bullet heaven where well-timed attacks charge your Power and strengthen your weapons. Chase high scores in quick Arcade runs or shape your own build through Survivors mode, with every song driving the fight.

Followers9
LaunchNov 3, 2026
Has some form of AI usage

Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.

UI Elements, Music, Localization
Duel: The Game Show

Duel: The Game Show

The ultimate 1v1 show game! Step up to the podium and challenge your rival in 6, 9, 12, or 15 rounds. Master 30 varied mini-games testing your knowledge, guessing, logic, memory, and speed. Who will keep their cool, buzz in faste…

Followers9
LaunchOct 27, 2026
Has some form of AI usage

Notice: AI-assisted development tools were used in the preparation and creation of the game mechanics and scripts, texts, and question catalog.

Code, Writing, Ideation
DiceVenture Dungeon

DiceVenture Dungeon

DiceVenture Dungeon is a roguelike dice-building dungeon crawler. Choose your path, roll and reroll to unleash class skills, and craft your build with dice, relics, and traits. Take on dice challenges for greater rewards—every ru…

Followers9
LaunchUnknown
Has some form of AI usage

Some visual assets in this game were created with the assistance of generative AI tools, including UI icons, skill and relic icons, character portraits and sprites, combat VFX, dungeon tile art, and menu and interface decoration. All generated images were reviewed, edited, and integrated by the development team.

2D Images, UI Elements
SHARDS

SHARDS

An asymmetric co-op horror puzzle for 2–4 (best as a duo). One works the board, the rest hold the rules — you never see each other's screen, only your voices connect. The symbols you must describe have no names. Convey them befor…

Followers9
LaunchOct 26, 2026
Has some form of AI usage

Some content in SHARDS is created with the help of generative AI. AI image-generation tools are used to produce the game's key art, store capsule images, and marketing visuals, as well as textures for some in-game 3D models. Translations of store and in-game text into languages other than Japanese are also produced with AI assistance. All AI-generated content is reviewed, edited, and approved by the developer before use, and SHARDS does not generate any content live during gameplay. Music and sound effects are not AI-generated.

2D Images, 3D Models, Marketing Assets, Localization
ORU IN THE VOID

ORU IN THE VOID

A story-driven atmospheric platformer about loneliness, memories, and the struggles we carry within ourselves. Guide Oru through a mysterious void and overcome precise challenges in a journey shaped by symbolism and hope.

Followers9
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to assist in the creation of certain visual assets, including Steam store capsules, and some UI button icons (keyboard and controller prompts). AI was also used to assist with text translation, writing improvements, and programming assistance during development. All AI-assisted content has been reviewed, edited, and integrated by the developer before being included in the game or on the Steam store page. The game does not generate AI content during gameplay.

UI Elements, Marketing Assets, Code, Localization, Writing
Synemancy

Synemancy

Sling spells to overwhelm your opponents in card-based online duels, or immerse in a deep single-player story about the pursuit of knowledge and power, where every choice matters. Stake your very mind and become a Synemancer!

Followers9
LaunchUnknown
Has some form of AI usage

Many of the art assets used at this stage are AI-generated placeholders, including most of the card artwork. These AI assets help depict the overall creative style and vision that will be achieved in the full release. A Kickstarter campaign will be dedicated to raising the funds to replace the AI placeholder art.All of the sound design, music, text and game code is entirely human-created.

2D Images
KAREI - ENDLESS DEATH MATCH

KAREI - ENDLESS DEATH MATCH

A grid-based, turn-based puzzle roguelike. Play a lone kunoichi ascending an endless castle — read each floor like a puzzle, arm yourself from its walls, and cut down the oni in your path. One wrong move ends your run.

Followers9
LaunchUnknown
Has some form of AI usage

Some 2D art assets in this game were created with the assistance of generative AI tools. All assets were reviewed and edited by the developer before inclusion.Parts of the in-game text localization were produced with the assistance of AI translation tools, then reviewed by the developer.

2D Images, Localization
Bid Wars

Bid Wars

Enter round-based auctions and engage in psychological warfare! Outbid to secure rare loot or deceive your opponents with lowballs, bluffs, and everything in between. Arm your warriors and send them out on raids to get even more …

Followers9
LaunchUnknown
Has some form of AI usage

Some assets were created with the help of AI serving mainly as inspiration.

Unspecified
Graveyard Shift: A Sage's Last Stand

Graveyard Shift: A Sage's Last Stand

A dark pixel-art roguelike deckbuilder. You're the mortician the night the dead stop staying dead — turn every corpse into cards, forge them to Ascended rank, and survive 22 nights, three rule-breaking bosses, and one thing that …

Followers9
LaunchOct 27, 2026
Has some form of AI usage

Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.

2D Images, Sound Effects, Writing, Marketing Assets
Another Black Hole Incremental

Another Black Hole Incremental

Begin as a fragile singularity, devour matter, reform after collapse, and spend permanent Radiation on a branching constellation of upgrades. Master short, high-pressure runs, break cosmic defenses, and grow powerful enough to co…

Followers9
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to create in-game 2D visual assets, as well as 2D upgrade icons and sound effects. Generative AI was also used for certain promotional voice-over audio. All generated outputs were reviewed, selected, edited, and integrated by the developer. The game does not use live generative AI or generate content at runtime. Every asset was created under the developer’s creative direction to reflect the developer’s own ideas and artistic vision.

2D Images, UI Elements, Sound Effects, Voiceover
Refund Speedrun

Refund Speedrun

You're a support agent at DrumWorks, approving or denying game refund requests by a 16-rule policy. Hit quota. Pay the water bill. Feed grandma's fish. Then the terminal starts showing you things it shouldn't — and you find out w…

Followers9
LaunchUnknown
Has some form of AI usage

The art, audio, and writing in Refund Speedrun are created by hand. Generative AI was used only for the voice-over narration in our promotional teaser trailer (ElevenLabs). The game does not generate any content using AI at runtime.

Voiceover, Video