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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1436 demos877–888 shown
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Shrine Full of Anomalies

Shrine Full of Anomalies

Play as Reimu Hakurei, Youmu Konpaku, Fujiwara no Mokou, and Marisa Kirisame in this Touhou Project fangame. Search four locations for anomalies, turn back if something is wrong, and escape by choosing the correct action.

Followers8
LaunchUnknown
Has some form of AI usage

Generative AI was used during the development of this game to assist with portions of the artwork, programming, and translation. All generated content was reviewed and edited by the developer as necessary.

2D Images, Code, Localization
GO, STOP

GO, STOP

A roguelike deckbuilder built on hwatu, Korea's flower cards. It's 1999 and you owe a Busan loan shark ₩200,000,000. Match cards, stack charms, blow up the multiplier, and call "Go" to double the pot. Interest comes due every thi…

Followers8
LaunchUnknown
Has some form of AI usage

All 2D artwork (hwatu card illustrations, character portraits, backgrounds) and music tracks were created using generative AI tools, then curated, edited, and assembled by the developer. All AI content is pre-rendered during development — nothing is generated live at runtime. Localization was machine-assisted and human-reviewed. Store page assets were produced the same way.

2D Images, Music, Marketing Assets, Localization
WHEN ARMIES WAVER

WHEN ARMIES WAVER

Break enemy morale and push the line. Command your whole army in a real-time medieval battle roguelite. Advance, defend, or retreat; choose one of three rewards to build your army; and weigh losses against risky routes to the fin…

Followers8
LaunchUnknown
Has some form of AI usage

Pre-generated AI-assisted content is used in some 2D artwork, including unit sprites, character portraits, card illustrations, battlefield backgrounds, visual effects, UI decorative elements, and store and marketing artwork. AI assistance was also used for portions of in-game text and English/Japanese localization. All such content is generated before release and curated and edited by the developer. The game does not generate content during gameplay and does not connect to a generative AI service at runtime.

2D Images, UI Elements, Marketing Assets, Writing, Localization
Zili Diary escape against witch

Zili Diary escape against witch

Zili Diary is a psychological horror visual novel. Explore a cursed mall, make life-or-death choices, and fight to survive. Every action costs a piece of your soul.

Followers8
LaunchUnknown
Has some form of AI usage

This game was developed with the assistance of AI tools in selected areas, including visual assets, music, sound effects, and language translation.The game’s original text and creative direction were created by the developer. AI-assisted content was reviewed, edited, and refined by the developer before being included in the game.

2D Images, Music, Sound Effects, Localization
Watch My Step!

Watch My Step!

Invisible traps, different perspectives, and only one way out! In this 2–4 player online co-op platformer, every player sees different traps. Warn each other, overcome the course together, and climb to the top of the leaderboards…

Followers8
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.

2D Images, Localization
Dungeon Miner

Dungeon Miner

A 1–4 player online co-op mining game: go down the mine, dig up ore, and carry it back to the ship. Small gear stays on your body, but giant crystals must be carried in your own two arms. Pull the Dungeon Core and the mine starts…

Followers8
LaunchUnknown
Has some form of AI usage

AI tools were used to draft store page text and to translate the in-game text into English, Japanese and Chinese.AI was also used for part of the art.All of this was reviewed and edited by the developers.No AI-generated content is created while the game is running.

2D Images, Writing, Localization
Panda Fishing: The Way of Angling

Panda Fishing: The Way of Angling

Panda Fishing: The Way of Angling is a 2D fishing sim rooted in real Taiwan-style logic. Explore diverse waters—from city rivers to wild lakes. Adapt your rod, float, line, and bait—every detail shapes your catch. Hand-painted ar…

Followers8
LaunchOct 27, 2026
Has some form of AI usage

AI tools were used in the creation of some promotional renderings and in-game scene assets. All AI-generated visual content was reviewed, edited, and finalized by the development team to ensure consistency with the game's artistic direction.

3D Models, Marketing Assets
Gravefire Tavern

Gravefire Tavern

Gravefire Tavern is a dark-fantasy roguelite backpack auto-battler. Recruit adventurers, arrange formations, and create builds through item shape, placement, and adjacency. Brave shifting expeditions where every victory, wound, d…

Followers8
LaunchUnknown
Has some form of AI usage

This game contains pre-generated 2D artwork and source code created with ChatGPT during development. All game source code was generated with ChatGPT, then reviewed, tested, debugged, and integrated by the developer. The artwork was generated from original prompts written for Gravefire Tavern, then reviewed, selected, edited, composited, cropped, and integrated by the developer. No generative AI runs during gameplay, and no player input is sent to an AI service.

2D Images, Code
Carve The Cave Together

Carve The Cave Together

Dig a cave with a friend, one cell at a time. Throw balls into solid rock in zero gravity and they never stop, so the more cave you open the further everything flies. Mine ore, feed the machine, unlock a roster of balls that each…

Followers8
LaunchNov 10, 2026
Has some form of AI usage

AI was used as an assistant for programming.

Code
Ghost Express

Ghost Express

"Ghost Express" is a 2D storage-organizing puzzle game about Spooky, a ghost who's too cute to scare anyone. Pack each shop's goods one by one into the box grid, then deliver them to the apartment nearby. As goods pile up and box…

Followers8
LaunchUnknown
Has some form of AI usage

I developed this game entirely on my own, handling all the game design, hand-drawn artwork, and music composition myself.Only the translations/localizations were generated by AI.

Localization
Enarian: Orbital Command

Enarian: Orbital Command

A spaceship based RTS/RPG Hybrid, take command from your own outpost and lead wings of fighters, bombers, frigates and more, against powerful enemy fleets. Defend, Assault, Hack, Repair and Recover cargo for corporations and pira…

Followers8
LaunchUnknown
Has some form of AI usage

AI was used in the coding and content creation for this game. That should not take away from this project the thousands of hours spent on its creation, honing and reshaping its style, direction and gameplay which was all done by a human.

Code, Other
Broken Rift: Dominion

Broken Rift: Dominion

Lead a fractured human frontier in a 4X strategy game powered by a fully offline, locally embedded LLM. Build colonies, design warships and tanks, command tactical battles, and face rival empires that plan, remember, negotiate, a…

Followers8
LaunchUnknown
Has some form of AI usage

Broken Rift: Dominion includes a packaged offline language model used within its diplomacy and faction-strategy systems. The model interprets structured game state to produce personality-consistent diplomatic communications and strategic preferences. Its outputs are constrained by the game’s rules. Processing occurs entirely on the player’s device, and no data is transmitted to external AI services.All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.

UI Elements, Marketing Assets, Writing, Runtime AI