Best Dice Games on Steam
Games using dice rolls, probability, push-your-luck systems, or tabletop randomness.
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Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
- talk your way into a full storyline with a vending machine.
- trigger an ending, watch the credits, then keep playing and reach more endings in the same run.
- chase a deadly security program through the station's networks while a stranded spacefarer still needs help repairing her sabotaged ship.
- roll a fresh set of action dice each day, then spend them on food, repairs, money, or pushing story threads forward.
- reroll your entire hand of dice with perks to claw out a better day.
- hack into the station's cloud, sift through decades of data, and uncover corporate secrets, rogue AIs, and lost archives.
- harvest crops at a commune, then have that same day collide with a chance to buy a ticket off the station.
- start broke and starving, then build up enough money and stabilizers that your body stops collapsing every cycle.
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DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.
- rewrite any number you can see on the screen.
- tamper with interface numbers like card draw, battle rewards, and even core rules once you unlock stronger dice abilities.
- rob the shop by rerolling item prices down to 1 gold.
- reroll the damage number that's about to kill you into something harmless.
- click through a boss's segmented health bars and delete each phase one by one if you have enough die charges.
- turn a card that upgrades itself by 2 each use into a monster by changing that 2 into a huge number.
- pump a "summon 1 of each element" card into "summon 10 of each element" by changing the 1.
- push your luck by rewriting card numbers to speed up a spreading map corruption that makes enemies tougher and rewards better.
- build turns where spending one mana color generates another, letting you chain multi-color combos in a single turn.
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Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.
- reroll an enemy's dice until their own attack turns into something else.
- damage yourself on purpose to drop into corruption thresholds, unlock powerful Virtues, heal back up, then trigger those same Virtues again later.
- stack sentinels with their own health and dice, plus up to two upgradable mechanical allies, until your run plays like a summoner setup.
- choose or force which face a die uses, then reverse the result when it still comes up wrong.
- edit individual sides of a die, duplicate the risky one, and build a deck around making that "bad" roll reliable.
- break your own minions on purpose for burst damage, then run a different fight where you keep them alive to stack buffs instead.
- turn a terrible-looking die into a setup that deals 30 damage instead of healing the enemy.
- chain a single turn from five rolled dice into a long combo and end it with a one-hit finisher on a boss.
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A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
- commandeer a stolen ship and rebuild it into a moving home base, upgrading it until it can reach farther into the Belt and unlock new places.
- take contracts that pull you away from safe hubs into derelict exploration, risky heists, asteroid surveys, and emergency ship repair jobs.
- get swept into escalating Belt-wide trouble that can jump from trade deals to a manhunt to a three-way standoff over a corporate asset.
- fly your rig from station to station with a crew, bouncing between hubs instead of living on one space station.
- pick who comes on a contract and use their own dice and perks, then adapt when someone crashes out mid-job and becomes unavailable.
- push a die higher by taking on stress, then keep pushing until the extra power starts putting your whole run at risk.
- reroll your hand or focus everything into one die and bet the entire contract on a single huge result.
- juggle fuel, supplies, and travel routes so the ship's range and your stockpile decide which jobs you can even attempt next.
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Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.
- roll a charged die that suddenly copies every die already on the table, turning one mistake into 50 dice and a 12,000,000-point spike.
- throw 60+ dice from your bag in a single round and watch the table fill up as your score rockets upward.
- overscore a stage so the extra points become spendable money, then carry leftover currency forward to lower the next stage's score requirement.
- set up rings and items so every extra die you throw gets copied, chaining into even more throws and multiplied value.
- build a snowball die by pulling dice together with magnet effects, then feeding a die that permanently gains value whenever it gets hit by an area effect.
- stack multipliers and rings onto an eternal die so parity restrictions don't destroy it, letting you keep multiplying off a die that won't go away.
- trigger charge-based dice effects after enough rolls that create a legendary die or duplicate the entire table, suddenly multiplying your bag mid-run.
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Dice With Death is a Dicebuilding Roguelike – Unfortunately you have already died. Fortunately, Death is up for some friendly competition. Collect new dice and relics, create damage stacking combos, and even cheat Death himself to emerge victorious.
- sit across from Death as your opponent and get banter after each round.
- run into a Death who openly cheats, then build your own rule-bending kit to out-cheat him back.
- roll six dice, lock in a scoring hand, then reroll the remaining dice to chain hands until you use every die.
- bank your points to deal damage, or fumble a roll and lose the entire turn's progress.
- collect relics and special dice that bend the rules and stack into run-defining combos.
- unlock new dialogue paths with Death, with conversations that change as your runs and choices progress.
- watch Death bring his own artifacts and dice to counter your build like a rival across the table.
- switch classes with genuinely different mechanics that can completely change how the same circle plays out.
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Circadian Dice is a game inspired by single-player deck-building games, but instead of upgrading a deck, you build up a set of dice! Use 10 different heroes and 60 game-warping relics to take on 13 hand-crafted scenarios, in runs that take 10-30 minutes. Lots of secrets and unlocks to discover!
- capture almost any enemy, including bosses, then turn them into dice bonuses or new attacks based on their stats.
- unlock secret areas by killing specific enemies in the right order.
- chain an artifact that rewards 4+ attacks into extra mana, extra attack rounds, and doubling single-attack dice to keep it going.
- reshape each die face into attack, defense, gold, magic, or stat boosts.
- replace a die face in the shop and get forced to swap its linked partner too.
- stall waves on purpose to farm coins and XP while enemies stay alive and keep hitting you.
- stack one die with so many music-note faces that you spend fights spamming jams.
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Form a party of up to three characters in this board game-style RPG, where every member joins the fight! Level up each character, develop their abilities, collect items, and build individual decks. Combine skill cards as dice rolls and strategy create a new adventure every time you play!
- turn unused movement into a stored resource, then spend it later to explore, rest, trigger events, or gain a battle edge.
- take a secret contract with a hidden goal that can rig a die roll, make an ally take extra damage, or force a future bad event outcome.
- start as Thief, unlock bombs, stack attack buffs, and chain AOE blasts that scale from 15 to 30 to 60 damage and beyond.
- wake up in a rainy room, hear a voice invite you to play, and roll a die as reality melts into a board-game world.
- walk through a procedurally generated board where the map reshapes every run, changing what each step leads to.
- push through a 25-turn deadline, bounce between towns for quest rewards, and choose to rush the boss for more souls or keep prepping.
- build each party member's deck separately by unlocking, removing, and upgrading cards until you're running a tiny 5-card setup.
- fight with a 3-card hand where you play only one card per turn, but can use one item too and bank colored "Will" for later plays.
- roll a four of a kind, then deliberately score it as three of a kind because a card pays out more that way.
- roll high to skip a whirlpool faster, then realize skipping it also skips a pile of upgrades and rewards.
- sail a ship around a board where each move can trigger merchants, trades, encounters, and mini-games, forcing constant route decisions.
- start a run by getting fished out of the sea by pirates.
- swap out dice types and materials, slot booster cards, and stack permanent trinkets until the same roll means something totally different.
- gamble on random movement forward or spend scarce tools to pick your route, turning travel into a resource puzzle.
- reroll, shop for cards that match your build, and steer toward or away from events to repeatedly bend luck mid-run.
- quit mid-run and later resume at the exact event you were in, right at the decision point.
- choose to fight the final boss after 2, 3, or 4 islands, scaling the finale based on how far you push the run.
- find build-defining items that add brand-new actions or rewrite what your skills do, turning a hero into something else mid-run.
- free respec outside combat, then completely reorganize the whole party's builds between battles to test a new plan immediately.
- roll dice each turn, then assign the exact values to attacks, blocks, and specials with no hit-or-miss chance.
- manipulate your rolls with items and skills, nudging bad dice into the numbers you actually need.
- make a foe Wet to shut down fire enemies, then use that same Wet to boost your lightning damage.
- delay or rush specific islands so the enemies you face — and the tricks you can exploit — change with the campaign stage.
- recruit new heroes during a run and swap party members without losing advancement, letting your team evolve as you travel.
