We Love It's Guide to…
Resurrected outside fate during a war, you explore Amalur, shape a flexible hero, and fight with weapons and magic.
Rewrite Your Fate
Mix Weapons and Magic
Unleash Time-Slowing Finishers
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving.
Developed by Big Huge Games, 38 Studios · Published by 38 Studios, Electronic Arts









You play as a warrior resurrected in the middle of a war in Amalur. Unlike others in this world, your character is not bound by fate; the adventure follows your search for answers and your efforts to influence the conflict.
Explore colorful regions, towns, dungeons, and caves while taking on the main story, side quests, and faction questlines. Combat is real-time: switch between weapons, combine melee attacks with magic, and use special finishing moves against enemies.
Develop your character through skills and Destinies, which let you specialize in Might, Finesse, or Sorcery—or combine them into a hybrid style. You can reassign skills, find loot, and use crafting to make equipment and potions.
Reviews often praise the fast-paced combat and freedom to experiment with weapons, magic, and character builds. Players also highlight Amalur’s colorful world, lore, exploration, and abundance of quests and gear. Some find the large amount of content repetitive or overlong, and opinions differ on the story and combat’s staying power.
| Platforms | Windows |
|---|---|
| Achievements | 61 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DRM / EULA |
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| Content notices |
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| Metacritic | 81/100 View on Metacritic |
| Website | Official website |