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Design a resource-driven city without money, shaping neighborhoods through building synergies, education, and careful planning.
Released 10 Mar 2022
Build Without Money
Shape City Neighborhoods
Balance 30+ Resources
Urbek City Builder: Prologue is a free city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures. Try it yourself for free!
Developed by Estudios Kremlinois · Published by RockGame S.A.








In this city-building prologue, you design a city from the ground up, laying out neighborhoods such as industrial, bohemian, and bourgeois districts.
There is no money: construction and city services rely on resources such as food, coal, and skilled labor. Manage natural supplies, provide for residents, and develop education to access more advanced buildings.
Buildings depend on their surroundings: some grow organically when conditions are met, while others require nearby services or supporting buildings. Choose where to place homes and industry, then explore your city from street level.
The supplied reviews are mixed, but players who enjoyed the game often liked planning a city around resource and building synergies, experimenting with neighborhood layouts, and watching buildings change with their surroundings. Some also found the city-building relaxing and appreciated its visual style and street-level view.
Urbek City Builder: Prologue is a free game where you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
| Platforms | Windows |
|---|---|
| Achievements | 33 |
| Age ratings |
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| Controller required | No |
| Website | Official website |
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