We Love It's Guide to…
Use randomly dealt tools and physics to collect fruit and reach portals across shifting platform puzzles, alone or with a friend.
Released 17 Oct 2023
Collect Fruit, Reach Portals
Improvise With Random Tools
Turn Physics Into Shortcuts
a hostile interpretation of the immersive sim, where nothing is planned, and everything works
Developed by Stuffed Wombat, Silkersoft, Lukke, Rollin'Barrel · Published by Stuffed Wombat






Mosa Lina is a physics-based puzzle platformer in which you guide a character through levels, collect fruit, and use it to open a portal.
Each level gives you a randomized set of tools and obstacles. Objects, tiles, and the player all interact through the physics system, so you must improvise ways to cross the level rather than follow a fixed solution. Handmade levels and tools are randomly selected and sometimes modified, making each run a different mix.
Play alone or in local and online co-op. A built-in level editor lets you make level packs, and Steam Workshop provides packs made by other players.
Players often enjoy finding improvised solutions with randomized tools and physics, especially when a seemingly difficult level finally works. Many also praise the unpredictable, funny moments of co-op and the ability to return for short, replayable sessions. Some players find the randomness frustrating when a level seems impossible, and others would prefer more structured progression.
A Hostile Interpretation of immersive sim design
Raw Random
Physics-driven-Puzzle-platforming
Local & Online Multiplayer
Level Editor & Steam Workshop
This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random.
This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified!
It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative.
The game continually spits out randomized problems. It's up to YOU to solve them, because I've never seen them before.
There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen.
It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them.
The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive.Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely.
So far, every playtest has shown me that even the most straightforward design is powerless against the endless creativity of players. I sometimes discover new emergent behaviors myself, even after years of playing it
Bring a friend! Whether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity!
Use the built-in Level Editor to make your own Level Packs, or check out the many Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge. Good Luck!!
Thanks for checking out our game! Have a nice day :)
| Platforms | Windows, macOS, Linux |
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| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| DLC / extras | 1 listed on Steam |
| Content notices |
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