The Longest Walk
The Longest Walk is a deeply personal biographical walking-simulator game about my father's experience of living with depression.
From the creators of Road 96 comes a groundbreaking solo narrative adventure where other players’ choices matter. Follow in your friends’ footsteps, face the consequences of their actions, and decide the fate of a plasticpunk world.
The Longest Walk is a deeply personal biographical walking-simulator game about my father's experience of living with depression.
Reaching for Petals is a poetic adventure about love, loss, and ambition. You will travel to the peak of the ever-reaching mountain to uncover the true nature of your mysterious and seemingly unguided journey.
Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.
Narrative exploration game located in a massive, post-human Western Washington. Navigate an open world that has been reclaimed by nature. Use journals, letters, zines, and other documents to learn the interconnected stories of the people who lived here once.
The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their bloody Irish past.
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A walking simulator about dear memories, overcoming obstacles, and finding your path. Experience a story inspired by finno-karelian folklore.
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It's winter, 1980. Szymon, a boy raised in a post-apocalyptic wasteland, finds an abandoned Nazi bunker. Will he find what he’s looking for? Play Paradise Lost and explore an underground world, where Slavic mythology mixes with retrofuturistic technology. Discover the last story on Earth.
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What if you lost all your memories? An emotional family drama seen through the eyes of a woman with Alzheimer's disease. As Annie’s life slowly unravels, uncover memories of her deceased brother as her past bleeds into the present.
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ORACLE is a single player, open world experience with dozens of locations to explore, great soundtrack and an awesome story ready to be unraveled.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
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A dark comedy/horror game by Jesse Barksdale, creator of the static speaks my name. Help a cult complete a ritual in exchange for divine inspiration to finish writing your terrible novel. A story-focused experience which takes around 45 minutes to complete.
A first-person narrative adventure set in the unforgiving Arctic. Your plane crashed in a storm, leaving only your court-mandated therapy bot for company as you journey to find your co-pilot and uncover the mysteries buried beneath the ice.