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Explore infinite possibilities with INFINITE LIVES - where superhumans and subhumans fight for control of the ultimate shared universe!
Released 27 Nov 2025
Explore infinite possibilities with INFINITE LIVES - where superhumans and subhumans fight for control of the ultimate shared universe! Bursting into the 3rd dimension brings new powers with unprecedented freedom, in a vicious cycle that never ends...
Developed by MDickie · Published by MDickie









Infinite Lives has about 171 positive and 54 negative player reviews out of a total 225. We'll add a detailed breakdown here when there are more reviews.
Explore infinite possibilities with INFINITE LIVES - where superhumans and subhumans fight for control of the ultimate shared universe! Bursting into the 3rd dimension brings new powers with unprecedented freedom, as a combat system perfected by wrestling flies to new heights. An ambitious control system supercharges EVERY button, creating a spectrum of abilities that are easy to enjoy yet difficult to master.
Create your own origin story, as you try to survive in a city dominated by supernatural violence and discover who you really are. Develop powers that make you MORE than human, or lose the spirit that makes you LESS than human - in a vicious cycle that never ends! Find your place among hundreds of other heroes and villains, each trying to rule the world with their own unique powers. Fight over every corner of the map to secure it for your chosen cause, as allegiances change as often as your costume! The city's dozens of locations are filled with hundreds of fully interactive weapons and destructible scenery to add to the action.
Upon discovering every character's secret identity, you can make the world you own by saving your changes in the editor. You can then blow off steam in "Fight Scenes" - where you decide WHO fights WHERE and with WHAT! And when it's time to roam back into the city, you'll have the privilege to start each new life fine-tuned to your liking with more and more options unlocking infinite possibilities:
Choose from hundreds of heroes & villains or create your own!
Enjoy 2 games for the price of 1 when super-humans become sub-human!
Trade blows with a sophisticated combat system inspired by wrestling!
Mix & match dozens of different powers attached to EVERY button!
Explore a gigantic map that takes you from the city to the stars!
Arm yourself with hundreds of fully interactive weapons!
Crash into fully interactive furniture & scenery - including animals!
Enjoy the action from a wide variety of cinematic camera angles!
Express yourself with multiple choice dialogue to write your own story!
Fine tune the options to make each new adventure different to the last!
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| AI disclosure | - 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1. |
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| Website | Official website |