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A clairvoyant investigator reconstructs a 1941 Borneo plantation disaster by identifying its guests and placing them across a shifting timeline.
Released 27 Mar 2026
Place Guests by Hour
Read Objects' Psychic Echoes
Uncover Hidden Identities
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
Developed by Bushmonkey Games · Published by Bushmonkey Games, Surefire.Games





In 1948 London, clairvoyant investigator Delphine takes on a case about what happened at the Goodwill tobacco plantation in Borneo on the eve of the 1941 Japanese invasion. Starting with photographs and a map, she investigates the tragedy through psychic impressions of the past.
Players identify the plantation’s guests and reconstruct where each person was, and when, by exploring scenes across a nonlinear timeline. Correctly placing people in a scene reveals conversations and clues that can point to other people, locations, and events.
A timeline and character records help organize discoveries, while impressions from objects can reveal fragments of past scenes. Players can also take notes and unlock glossary entries about the setting; the story continues beyond the plantation investigation and includes multiple endings.
Reviewers often praise the timeline-based deduction, the way scene clues reveal a larger story, and the detailed cast and wartime Borneo setting. Some also value the in-game timeline, notes, hints, and historical glossary as aids to following the investigation. Views of the story are sharply divided: recurring criticisms include its colonial-era perspective and the reduced deduction in later sections, which some describe as largely linear reading.
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
| Platforms | Windows, macOS |
|---|---|
| Achievements | 31 |
| Age ratings |
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| Controller required | No |
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