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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1438 demos1141–1152 shown
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Confined Space - Module Madness

Confined Space - Module Madness

A bullet-hell roguelite where your weapons wear out. Every module burns through its own durability, and when it breaks, it's gone for good. Loot, trade and rebuild your loadout between waves, adapt to whatever the next arena thro…

Followers5
LaunchOct 30, 2026
Has some form of AI usage

We used AI tools in two places during development, and in neither of them to replace creative work.Our French, Spanish, Italian, Japanese and Korean localisations are made using AI. We also used AI assistance while writing and restructuring parts of our codebase.Everything players see and hear — art, animation, sound, music, game design and all original writing — was made by people.

Code, Localization
Flame, Cats & Kitchen

Flame, Cats & Kitchen

Dive into a cozy cooking game with a DIY cardboard aesthetic! Play as fire spirits and control the heat by splitting and merging. Cook delicious meals for adorable Crayon-drawn cat customers and upgrade your kitchen along the way.

Followers5
LaunchUnknown
Has some form of AI usage

AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.

2D Images, UI Elements
Hivekeepers

Hivekeepers

A relaxing and strategic beehive roguelike. Collect honey, hatch bees, and unlock powerful upgrades as your bees defend the hive from hungry invaders.

Followers5
LaunchOct 27, 2026
Has some form of AI usage

The capsule art and some sfx were generated by AI.

Marketing Assets, Sound Effects
RuinsGate Survivors

RuinsGate Survivors

Cut through hordes of monsters and carry unidentified weapons home. Appraise your haul at the guild, gear up, and descend into deeper ruins with a party of distinct companions — a treasure-hunting survivors-like.

Followers5
LaunchNov 1, 2026
Has some form of AI usage

This game was developed with the help of generative AI tools in the following areas:Some art assets, including characters, backgrounds, UI, and effectsStore page capsule images and key artEnglish localization of in-game textPortions of the source codeAll generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running.

2D Images, UI Elements, Marketing Assets, Localization, Code
Tiny Banners

Tiny Banners

A charming pixel-art RTS. Gather wood, gold and meat, raise a village, train units, and go to tiny war against rival banners on a fresh procedural island every game — solo against cunning CPU kingdoms, or with friends over Steam.…

Followers5
LaunchUnknown
Has some form of AI usage

Portions of this game's code were written with the assistance of an AI coding tool, working under the developer's direction, with all output reviewed, tested, and integrated by hand. All artwork, animation, music, and sound effects are human-created licensed assets — no AI-generated art or audio is used. The game does not generate any content with AI at runtime; computer opponents use traditional hand-written game logic.

Code
Junkyard Astronauts

Junkyard Astronauts

Scavenge a junkyard, weld the scrap into a rocket of questionable structural integrity, and light it. Highest flight wins the shift — the Moon is 384,400 km up and your fuel tank is a rain barrel. 1-4 robots, one shared launch pa…

Followers5
LaunchUnknown
Has some form of AI usage

Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work.

3D Models, Code, Music, Sound Effects, Writing, QA/Testing, Level/World Design
BACKBITE

BACKBITE

Snake, but as a duel. Two snakes, one board and five powers to sabotage each other. And dying first doesn't mean losing: the one who ate more wins, not the one who survived.

Followers5
LaunchNov 10, 2026
Has some form of AI usage

BACKBITE's in-game visual art — the snakes, power-up icons and other graphics —was created with generative AI image tools and then prepared as sprites for thegame. In-game text was translated into the supported languages with AIassistance. All music and sound effects come from licensed, human-made audiolibraries.

2D Images, UI Elements, Localization
Sharma Ji's Shop

Sharma Ji's Shop

Desperate for cash, a young graduate named Asha takes the night shift at a quiet suburban Indian Kirana store. Serve late-night customers, verify UPI payments. Something feels wrong about owner. He acts real strange and customers…

Followers5
LaunchUnknown
Has some form of AI usage

Game uses AI generated Code, Art and Sound.

Code, 2D Images, Sound Effects, Music
Last Civilization: Inherited Flame

Last Civilization: Inherited Flame

Build a village around humanity's last flame. Gather, build, and research by day; defend against Shadows at night. When a village falls, pass its records and memories to the next civilization. Learn from each generation and survi…

Followers5
LaunchOct 29, 2026
Has some form of AI usage

**Pre-Generated AI Content**Generative AI tools were used during development to assist in creating some of the pre-generated content included in the game. The AI-assisted content includes images, music, written text, and translations.All AI-assisted content was generated before release and is included in the game as fixed assets or data. The developer reviewed, selected, edited, and integrated the content before including it in the product. No content is generated by AI while the game is running.The developer reviewed the included content and only incorporated material believed to have the necessary rights for distribution. Third-party copyrighted characters, trademarks, or other protected material were not intentionally requested or included.**Live-Generated AI Content**The game does not use live-generated AI. It does not connect to any generative AI service or generate AI-assisted content while the game is running.

2D Images, Music, Writing, Localization
Fallen Nights

Fallen Nights

Build your defenses. Fight the horde. Repair your way out. A top-down zombie survival defense game where every piece of scrap buys firepower or escape. Combine turrets, mines, and weapon upgrades, then fight beside your camp acro…

Followers5
LaunchDec 1, 2026
Has some form of AI usage

AI tools were used to create artwork and audio assets, including store and marketing artwork. No AI content is generated during gameplay.

2D Images, Sound Effects, Marketing Assets
Lucky Debt

Lucky Debt

A roguelike about debt. Eight deadlines, one rigged slot machine, and a simple problem: the money that keeps you alive is the money that makes you stronger. Build a deck of symbols and charms, chain multipliers, and pay what you …

Followers5
LaunchNov 2, 2026
Has some form of AI usage

Visual assets in this game — symbol icons, charm icons, user interface elements, machine and objective icons, and store artwork — were created with generative AI tools and then selected, edited, sized and integrated by hand. Game code was written with AI assistance under human direction. Design, balancing decisions and final text are authored by the developer.

UI Elements, Marketing Assets, Code
Vestibule

Vestibule

Every band dreams of a tour. Yours goes through Hell. Vestibule is a doom metal roguelite deckbuilder: recruit outcasts and burnouts, chain riffs, sign cursed pacts, stack damage, and play loud enough to kill the dead.

Followers5
LaunchOct 30, 2026
Has some form of AI usage

Vestibule's pixel art was generated with an AI art tool, with every design directed, refined, and hand-edited by the developer. Individual trailer and cinematic clips were generated with an AI video tool, built from the game's own artwork and developer-written scene descriptions — the final edit, scene sequencing, and music timing were done manually by the developer in After Effects. All game design, systems, writing, and code are original work.

2D Images, Video