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Next Fest
Explorer

Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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No Man's Mines

No Man's Mines

Dig into fully destructible spherical planets and carve real caves from crust to molten core. Mine rare minerals, refine ore, and upgrade your suit and ship. Travel between worlds and fight pirates in open space. How deep can you…

Followers14
LaunchUnknown
Has some form of AI usage

This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, the game logo and store capsule images(edited with AI). All core gameplay systems are built by hand. AI is used only as a support tool for visual assets and coding, and all generated content is reviewed and edited before use.

UI Elements, Marketing Assets
IN

IN

If this message still exists, then we didn’t. Restore the station’s emergency power, explore abandoned laboratories and industrial sectors, solve the failures we left behind, and remember—every generator you restart brings the st…

Followers14
LaunchUnknown
Has some form of AI usage

Webcoding

Code
Cube Sweeper: 3D Minesweeper

Cube Sweeper: 3D Minesweeper

Classic Minesweeper, carved into three dimensions. Orbit each board and read the numbers around corners and down through tunnels. Every board is guaranteed solvable by logic alone, never a guess. Dig for hidden gems and climb fro…

Followers14
LaunchUnknown
Has some form of AI usage

Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.

2D Images, Ideation
Mercenary Guild Manager

Mercenary Guild Manager

Raise a banner and run a mercenary guild in a grim medieval fantasy realm. Recruit and read your blades, negotiate contracts, send them into procedural missions, and survive a living political web where every payday bites and not…

Followers14
LaunchUnknown
Has some form of AI usage

Some of the game's visual assets were created with the assistance of generative AI. Part of the written content, including event text and quest descriptions, was also created with the assistance of generative AI. All generated content is reviewed, edited, refined, and adapted by me to maintain a consistent visual identity and ensure that it matches the game's artistic direction and design choices.Using AI-assisted tools is what allows me to keep developing the game, speed up production, and bring it to players sooner while preserving a cohesive and recognizable style.No AI generation happens during gameplay. All content is fixed at build time.

2D Images, Writing
CHUM Fishing

CHUM Fishing

CHUM Fishing is a cooperative multiplayer horror fishing game. As alien caretakers assigned to these terrifying waters, you and your friends must catch enough monstrous fish to feed the unknown beings lurking beneath the surface.…

Followers14
LaunchUnknown
Has some form of AI usage

AI tools were used during development to assist with coding, 3D modeling, and sound effect creation. All AI-generated content was reviewed and edited by the developer.

Code, 3D Models, Sound Effects
Liminal Angel

Liminal Angel

Demons have possessed the wildlife, turning animals against humanity. As an angel in human form, you must prepare for a perilous journey. Meet the survivors without revealing your true identity, gather your gear, and evade demon-…

Followers14
LaunchUnknown
Has some form of AI usage

During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.

2D Images, 3D Models
The Day I Became a Werewolf

The Day I Became a Werewolf

Your latest scientific research has gone horribly wrong. Fix it before it catches up to you, or face the consequences.

Followers14
LaunchNov 2, 2026
Has some form of AI usage

AI was used for some in-game pixel art, some sound effects, and the Steam capsule art. All assets were reviewed and edited by hand

2D Images, Sound Effects, Marketing Assets
The Final Exhibit

The Final Exhibit

Explore a mysterious museum, restore corrupted works of art and uncover the truth behind the presence lurking within in this psychological horror game.

Followers14
LaunchUnknown
Has some form of AI usage

AI was used only to help with localization services.

Localization
Yukizuki no Seisou

Yukizuki no Seisou

High school student Kusaka Sousuke, who has faint precognition, visits Yukizuki during winter break—a town haunted by rumors of ghosts and mysterious disappearances. In the snow-covered town, he meets the mysterious girl he saw i…

Followers14
LaunchNov 4, 2026
Has some form of AI usage

Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。

Localization
Memento Resonance

Memento Resonance

Forge a Resonance with enemy monsters and welcome them into your party. Equip their skills with relics to shape your own battle style, then climb an ever-changing tower as you follow the trail of lost memories in this monster-col…

Followers14
LaunchUnknown
Has some form of AI usage

During development, OpenAI image generation tools were used to create portions of the game's 2D artwork, including characters, monsters, backgrounds, UI elements, and icons. Suno was used to create portions of the background music, and ElevenLabs was used to create portions of the sound effects. Generative AI was also used as a drafting and editing aid for some in-game writing and localization.All generated material was selected, edited, processed, and reviewed by the developer before inclusion in the game. The game does not connect to generative AI services at runtime and does not generate content from player input.

2D Images, UI Elements, Music, Sound Effects, Writing, Localization
10 Million Bounces

10 Million Bounces

Start with one ball and grow a mining swarm. Break ore, gain experience, and evolve six ball types with blinking, splitting, fire, and lightning. Rainbow balls learn nearby abilities. Choose where to launch and watch each bounce …

Followers14
LaunchOct 27, 2026
Has some form of AI usage

Pre-generated 2D marketing artwork and Steam store assets were created with assistance from OpenAI image-generation tools during development. All outputs were reviewed and selected by the developer. The game itself does not include AI-generated content, generate AI content at runtime, or connect to AI services.

2D Images, Marketing Assets
Pixel Nightshift: The Vesta Protocol

Pixel Nightshift: The Vesta Protocol

You are on the night shift at a desolate robot logistics facility. Prepare orders, pack them, and deliver them. The routine appears simple, yet every night something shifts a little more out of place. Ten nights. Two endings. Fre…

Followers14
LaunchOct 27, 2026
Has some form of AI usage

Character voices, music and sound effects were created with generative AI tools. Some pixel art started from AI generated drafts that were heavily reworked by hand, and most animations were drawn by hand. Translations were AI assisted. All content was made before release, nothing is generated during gameplay.

2D Images, Voiceover, Code