We Love It's Guide to…
Manage a fictional esports squad, draft champions and set tactics as your team’s AI plays MOBA matches toward the enemy Relic.
Released 25 May 2026
Draft Five-Role Teams
Race to the Relic
Play Kill-Count Deathmatches
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Developed by Team Samoyed · Published by Team Samoyed







Take charge of a fictional esports team and guide it through a competitive season. You choose a roster and coaching staff, then prepare the team for matches in a simulated MOBA league.
Before each match, draft champions and set team and player tactics. The five roles—top, jungle, mid, bot and support—compete across a MOBA-style map, where teams push lanes and fight over objectives to destroy the opposing Relic. In Deathmatch, teams instead battle on a small map for the most kills before time runs out.
Manage player recruitment, training and team development between matches, while following league play and changes to champion balance. Player attributes influence how the match AI makes decisions and controls champions. Workshop content can add champions, teams, players, maps and tournaments.
The sampled reviews repeatedly praise the core idea of managing a MOBA esports team, especially drafting champions, adapting to the meta and watching a team’s season unfold. Some players also enjoy the customization and sandbox possibilities. However, many reviews criticize match AI decisions and say it can be difficult to tell how tactics, player attributes and management choices affect results; opinions differ on how well those systems work.
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
| Platforms | Windows, macOS, Linux |
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| Achievements | 40 |
| Age ratings |
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| Controller required | No |
| Content notices |
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| AI disclosure | We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading.Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review. |
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