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Next Fest
Explorer

Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Chinese Basketball Manager

Chinese Basketball Manager

Manage your team, train your players, build your dynasty, and watch young prospects with a passion for singing, dancing, rapping, and basketball live up to their talent!

Followers21
LaunchUnknown
Has some form of AI usage

Generative AI was used to create a small portion of the game’s artwork.

2D Images
Everybody Loves a Good Hole

Everybody Loves a Good Hole

Everybody Loves a Good Hole is a short, satisfying incremental about steering a black hole and swallowing everything in sight. Devour colorful cubes for XP and coins, grow bigger, and pour it all into a deep upgrade tree. Bigger …

Followers21
LaunchNov 3, 2026
Has some form of AI usage

Some store visuals were created with artificial intelligence.

Marketing Assets
BOB LOGISTICS

BOB LOGISTICS

Your first day at Bob Company starts on the warehouse floor. Check orders, find the right items, and get each shipment packed and ready to go. Upgrade the warehouse, automate the heavy lifting, and work your way up from Intern to…

Followers21
LaunchNov 2, 2026
Has some form of AI usage

Generative AI was used only to localize text originally written by the developer, and human review will continue up until official release.

Localization
AI Lab Tycoon

AI Lab Tycoon

AI Lab Tycoon drops you into the infancy of the AI revolution in 2016. Starting with nothing but a check from a skeptical investor, you'll build an empire of superintelligence over the course of two decades. Can you lead the grea…

Followers21
LaunchUnknown
Has some form of AI usage

A limited set of the art and code was generated with help from AI.

2D Images, Code
BREACHED: Follow Me

BREACHED: Follow Me

A first-person psychological horror game with a VHS atmosphere and an Eastern European setting. Explore dark locations, uncover hidden secrets, and discover a story where reality may not be what it seems.

Followers21
LaunchJan 19, 2027
Has some form of AI usage

Generative AI tools were used during development to assist with certain production tasks, including localization and the creation of placeholder/reference materials. No AI-generated content is created during gameplay, and the game does not connect to or use any AI services while running.

Localization, Ideation
Football Star Life ! 26/27

Football Star Life ! 26/27

Create your player, prove yourself season after season, sign for new clubs, represent your country and compete for football’s greatest trophies. Every performance shapes your future, every decision changes your path, and every ca…

Followers21
LaunchNov 4, 2026
Has some form of AI usage

Generative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay.

2D Images, Marketing Assets, Code, Sound Effects, Music
Faultfinder

Faultfinder

She kept the machine that holds the city up. It ran correctly for eleven years, and last night it killed her. Step through her rune-tape, watch the registers, rewind the trace, and name the line that did it. You never write a pro…

Followers21
LaunchUnknown
Has some form of AI usage

Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.

2D Images, Marketing Assets, Music
Lightyears of Fervent Warfare

Lightyears of Fervent Warfare

Modern old school action with explosive firepower. Rack up kills to upgrade your ship. Use your tech skills wisely. Collect the best loot. And dominate the skies with space shotguns, homing swarm missiles and chain lightning! Thi…

Followers20
LaunchUnknown
Has some form of AI usage

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare.I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust.This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have.Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

2D Images, Code
Death Imminent

Death Imminent

Explore a planetary station lost in the far reaches of the Universe as crew members awakened from cryosleep. Work together to uncover the causes of what is happening and, if you’re lucky, survive and escape from the depths of thi…

Followers20
LaunchUnknown
Has some form of AI usage

Some of the environment textures were generated using AI

2D Images
INORIGAMI HACK DOWN

INORIGAMI HACK DOWN

A point-and-click horror adventure where you battle evil spirits to escape. You take a part-time job at the "House of Saschibae," a place said to grant happiness through prayer. Instead, you find yourself hacking into the vengefu…

Followers20
LaunchUnknown
Has some form of AI usage

The original Japanese versions of the scenarios and texts are 100% original by the developers themselves, but to support multilingual support, generative AI is used only for translation from Japanese to English.Generative AI is not used for the game's visual assets or system programs.

Localization
Pokorama

Pokorama

Run a boutique decorating studio where every client has unique tastes, quirks and expectations. Experiment with paints, fabrics and textures to create interiors your clients will love (or not), build your reputation, and unlock b…

Followers20
LaunchUnknown
Has some form of AI usage

- coding- posters

Code, Marketing Assets
Airspace Master

Airspace Master

Control both skies and ground in a complete ATC experience. Manage arrivals, departures, and taxi operations while maintaining Operational Integrity. Dynamic weather, a day/night cycle, multiple airports, and unique challenges.

Followers20
LaunchUnknown
Has some form of AI usage

Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.

UI Elements