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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1436 demos889–900 shown
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Broken Rift: Dominion

Broken Rift: Dominion

Lead a fractured human frontier in a 4X strategy game powered by a fully offline, locally embedded LLM. Build colonies, design warships and tanks, command tactical battles, and face rival empires that plan, remember, negotiate, a…

Followers8
LaunchUnknown
Has some form of AI usage

Broken Rift: Dominion includes a packaged offline language model used within its diplomacy and faction-strategy systems. The model interprets structured game state to produce personality-consistent diplomatic communications and strategic preferences. Its outputs are constrained by the game’s rules. Processing occurs entirely on the player’s device, and no data is transmitted to external AI services.All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.

UI Elements, Marketing Assets, Writing, Runtime AI
Rap Or Die

Rap Or Die

Write lyrics, build beats, record vocals, and mix anything in this unpredictable hip-hop career simulator. Collaborate with producers, artists, and internet personalities, release your music, chase viral moments, and rebuild your…

Followers8
LaunchUnknown
Has some form of AI usage

Generative AI was used in the development of some UI elements of the game.

UI Elements
Better World

Better World

Seven evenings in one house. A tired father, five kids, a wife who counts his pills. Take one every evening and everything is lovely — until the walls start writing back. A short PS1-style psychological horror story. Two endings.…

Followers8
LaunchOct 26, 2026
Has some form of AI usage

Pre-Generated: Portions of the in-game dialogue and on-screen text were drafted with the assistance of an AI language model and then reviewed, edited and finalised by the developer. All artwork, textures, 3D scenes, music, sound and store/marketing images are hand-authored, procedurally generated by the game's own code, or licensed from human creators — no generative AI was used for any visual or audio content. The game does not generate any content with AI at runtime.

Writing
Dungeoneers Idle

Dungeoneers Idle

An endless idle RPG with no level cap and no finish line. Build a party of heroes, hand them skills and gear, then let them fight, loot and level their way through procedurally generated dungeons on their own.

Followers8
LaunchUnknown
Has some form of AI usage

As a solo developer, AI has been a big help in making the development of this game more efficient by assisting in, but not be the sole performer of: testing, performing repetitive and some programming tasks, brainstorming and discussions, translations and some design.

Code, Localization, Ideation, QA/Testing, Level/World Design
Pack It In!

Pack It In!

Unload trucks, stack awkward belongings, and squeeze everything into tiny storage units. A satisfying 3D packing puzzle about weird customers, stranger possessions, and making the impossible fit.

Followers8
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were manually refined by the developer.

2D Images, Ideation
Lordum Bizi Kurtar!

Lordum Bizi Kurtar!

Mordagan forces are marching toward Derinchai Castle, and you have only a few days to prepare for their arrival. When the enemy finally reaches these walls, every choice you have made will follow you onto the battlefield.

Followers8
LaunchUnknown
Has some form of AI usage

Generative AI-assisted tools were used in parts of the development process, including selected visual assets, 3D models, music/audio, and promotional materials. These elements are reviewed and integrated by the developer as part of the game's overall creative direction. No generative AI is used to create content live during gameplay.

2D Images, 3D Models, Music, Sound Effects, Marketing Assets
Hist Maker: ReMake

Hist Maker: ReMake

Hist Maker: ReMake is a historical element-combination puzzle game. Combine two discovered elements at a time in themed levels, using new finds in further combinations. Meet key goals to gradually restore a civilization panorama,…

Followers8
LaunchUnknown
Has some form of AI usage

To improve the game's visual quality and overall player experience, generative AI was used in the creation of some art assets.

2D Images
The Unhidden

The Unhidden

A third-person survival horror game. Explore a fog-covered park and the cabin beyond it, scavenge energy and scarce ammunition, get past locked doors, and fight off what hunts you with a pistol, a kick and very little else.

Followers8
LaunchUnknown
Has some form of AI usage

Some of the game's content was created with the help of generative AI tools and then reviewed and integrated by the developer: several 3D models and their textures, the logo and key art, some of the music and voices, and the English translation of the game's text. All of it is pre-generated: the game does not generate anything with AI while you play.

3D Models, UI Elements, Marketing Assets, Music, Voiceover, Localization
Mo Juan

Mo Juan

Mojuan is a single-player roguelike deckbuilder blending deck construction with Qishu board space management. Enter painted scrolls, plan around cards, relics, consumables, and the Nine Gates, and face forest spirits, strange for…

Followers7
LaunchOct 28, 2026
Has some form of AI usage

This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay.

2D Images, Sound Effects, Writing, Localization, Code, Other
DuckTape Inc.

DuckTape Inc.

Work for the notoriously stingy DuckTape Inc. Secure runaway anomalies as quickly and cheaply as possible in 1–5 player co-op. Stabilize systems, recover data, haul entities to the helicopter and try not to become “too expensive.”

Followers7
LaunchUnknown
Has some form of AI usage

Only the music featured in the promotional trailer for this game was produced using generative AI.Additionally, generative AI was used to assist with translation of certain texts.There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets.

Music, Localization
Audiospeed

Audiospeed

AudioSpeed is an audio game centred on high-speed races between spaceships. Totally accessible for blind players. In the far future, pilots race not cars, but starships on a number of orbital tracks.

Followers7
LaunchUnknown
Has some form of AI usage

We use AI to generate the voices of Robonavigator and Narrator.

Voiceover
Pip sellfish

Pip sellfish

Catch fish by drawing circles around them, sell them in Pip's little beach shop, and reinvest everything. Fish, sell, upgrade, repeat. A cozy fishing incremental game.

Followers7
LaunchUnknown
Has some form of AI usage

Pip Sellfish is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play.

2D Images, Music