We Love It's Guide to…
As a F.E.A.R. operative sent into a besieged aerospace facility, fight tactical soldiers in slow motion amid paranormal horror.
Released 21 May 2010
Slow-Motion Firefights
Outflank Tactical Squads
Investigate Paranormal Attacks
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Developed by Monolith Productions, Inc., Timegate · Published by Warner Bros. Games, Warner Bros. Interactive Entertainment









In the original campaign, you play a member of the F.E.A.R. unit sent to assess a paramilitary attack on an aerospace facility after an earlier response team is destroyed. The mission draws you into a threat involving both armed forces and unexplained paranormal events.
Move through enclosed combat zones, collect weapons and supplies, and fight enemy squads using cover, flanking maneuvers, and grenades. A slow-motion reflex ability gives you time to react in firefights; you can also lean around corners and search levels for health and reflex upgrades.
The package includes two additional campaigns: Extraction Point follows the team after a helicopter crash as they seek another way out, while Perseus Mandate follows a second F.E.A.R. team investigating the corporation’s past. Across the campaigns, story details are also delivered through messages and other material found in the environments.
Across the supplied reviews, players often praise the punchy gunplay, slow-motion combat, and enemy squads that use cover, flank, and coordinate. Many also enjoy the uneasy atmosphere and the contrast between firefights and paranormal encounters. Some find the horror less effective or the story hard to follow, and complaints about running the older PC release on modern hardware recur.
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller required | No |
| Content notices |
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| Metacritic | 88/100 View on Metacritic |
| Website | Official website |